Final Fantasyas a serial publication has formally betray over 200 million written matter of its game . This is a monumental achievement for any franchise , and I admit that I ’ve emphatically contributed to that turn as a dedicatedFinal Fantasyplayer . The job is that the series as a whole is in an interesting locating at this clip . It used to be a leader and was experience for subverting expectation by trying raw things , but now that ’s no longer the case , since trying newfangled feature and other elements is increasingly vernacular , mean it no longer setsFinal Fantasyapart from other series .

The firstFinal Fantasywas issue in 1987 , and since then , we ’ve had a straggle inclination of games added to the serial , let in spinoffs and even two MMOs . While the games are numbered in sequence , they by and large are n’t connect to each other in terms of taradiddle , by from reappearing summons and characters , but some games have get under one’s skin subsequence or expansion forFFXIVas an MMO . Now , it feels likeFinal Fantasyis playing catch - up with other games as it endeavor to borrow feature we ’re used to instead of being the series that defines features to start with .

Final Fantasy’s Massive Success Was Driven By Originality

A Powerhouse In Gaming’s History

last Fantasyhassome of the most iconic game in the industry , particularlyFinal Fantasy 7and its remake trilogy , which swan the status of the serial as a innovator equal to of redefining what games can be . One feature that set the series aside — and did so especially in its early years — is the focus on the case and stories in each plot . Of course , it ’s more rough-cut for stories to take in a greater focus in modern game , butFinal Fantasyplayed a use in showing how video game can be a storytelling medium .

After get around to play the best game in the Final Fantasy series , I ’m have a knockout time revisit the FF game that first concern me .

EarlyFinal Fantasytitles were also oft ahead of other game in terms of graphics . It’samazing how good these games look on early scheme , and it often felt like the graphics in video games would never be better than what we take care inFF , only for that theme to be prove wrong with the next biz in the series . The developers in truth advertise the hardware of each system to its point of accumulation . NewFinal Fantasygames still look incredible , but the serial drop off its edge when it get to art because of how ripe technology has become across the industry .

Terra from Dissidia Final Fantasy next to Cloud from FF7 Rebirth

We also saw avariety of fight systems used throughout the serial publication , showing thatFinal Fantasywasn’t afraid of trying young features and changing them up instead of bank on the original turn - based combat that was heavily used in the early game . I ca n’t say that every armed combat system the series try on was as fun as the others , but it ’s great when a series is n’t afraid of making changes , even if those change end up not sticking . It helped make each game feel like a fresh experience , because you did n’t always know what to await .

Recent Final Fantasy Games Have Borrowed More Than Invented

The Series Is Lagging Behind

Now , we ’re at a point where you see mechanics and features used in game outside theFinal Fantasyseries , and then see a variation of it set for anFFgame and included . The serial embraced a modernopen - world map inFinal Fantasy 15after open - earthly concern games soared in popularity . After franchises likeDevil May Cryrefined a special brand of conventionalize action scrap , FF16eventually embraced something similar . Themost unique plot in a while was likelyFF7 Remake , which swear heavily on a past labor .

I see an showing by Final Fantasy artist Yoshitaka Amano and I ’m not more confident than ever that the FF franchise would n’t live without him .

This is n’t an inherently bad strategy for a serial to take . It could be beneficial to see what go in other games , then try it in a way that fits with what the developers ' current projection needs to feel like a whole , smooth experience . However , it ’s not heavy for a serial that was known for being original andunafraid to try new approaches to game designto now become a follower of young gaming vogue instead . The problem is that the paradigm of the dealership is that of a trailblazer , so when it ’s not trailblazing , it ’s rather disappointing .

Clive from Final Fantasy with Amano Exhibit

The Future Of Final Fantasy Depends On Trailblazing

Final Fantasy Needs To Return To Its Roots

Like many franchises have been doing , it might be prison term forFinal Fantasytoreturn to its roots so as to move forwardas a Jagannath of the play industry . In some way , contentedness is becoming moth-eaten , and that ’s going to touch the serial as a whole . TheFF7remake trilogy is likely doing a lot of work for the society , consider how much anticipation surrounded the task , but another great source of income for the series is in trouble , as players express that they just are n’t thrilled with the province of the biz . This is , of course , FFXIV .

standardized to much of the series overall , FFXIVupdates have fallen into a patternthat content follows in a direction that does n’t always fit the history . Since it ’s commercialize as a narration - first MMO , the pattern becoming stale even with new update is n’t a right sign . However , hold a plot with a monthly subscription and a real - money item shop is agreat way to keep a steadfast income for the serial , which could be reinvested into new projects , and that might be a way to advance team to try unexampled matter again and return to being a series that ’s a pioneer .

It ’s difficult in the current market to take the peril need to be a pioneer in the secret plan manufacture .

Maelle from Clair Obscur with final boss

The trouble is that newFFgames and the ongoing MMOFFXIVaren’t in a place to fund projects that are n’t play it at least a little act safe when it comes to secret plan design to try and make a project . It ’s difficult to tell what the good path forward is for the serial publication away from more remakes of rooter - favorite games from the serial ' past times . That approachoffers some cadence of creativitywhen it comes to newfangled mechanics and lineament , but play it safe by using beloved world and characters .

The FInal Fantasy series is one of my deary . Something about them will always bring me back to my puerility . last Fantasy 6 is one that I have played over and over , up until the Final Fantasy 7 remaking add up out .   Yoshinori Kitase has say that if Square Enix were to remake Final Fantasy 6 with the same amount of love and detail , it could take twenty days , which is not surprising to me at all give the story . I would absolutely play it twenty years from now . I can only conceive of how beautiful it would look and how much justice it would do the taradiddle . That say , I do love revisit FF6 in its original shape now and then , even if my kids make fun of me for the way the graphics look .

sell 200 million copies across the franchise is a milepost worth celebrating , but it also raises the question of where Final Fantasy goes from here . We do n’t see as much innovation in the series , even though that was once a hallmark of these plot , but it ’s difficult in the current market to take the endangerment needed to be a innovator in the biz industry . At the least , I hope that the developers and directors heed to players as they look toward the next milestone forFinal Fantasy , whatever that milestone might be .

Cloud Strife and Clive Rosfield from FF7 Rebirth and FF16.

Custom Image by Ben Brosofsky

Clive holding out his sword in Final Fantasy 16

Terra from Final Fantasy Dissidia next to her original appearance in FF6

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