Final Fantasy 7 Remake
TheFinal Fantasy 7 Remaketrilogy has spent a long time in development , but the idea that may have justified its being is actually far older than anyone could have expected . FF7 Remakewas first announced in 2015 but would n’t see tone ending until five class later in 2020 , followed byFinal Fantasy 7 Rebirthin 2024 . With the third and last part of the trilogy still yet to see any concrete information , it ’s not unimaginable that it could be used to mark the thirtieth day of remembrance of the original secret plan ’s release .
Final Fantasy 7was released in 1997 and was a groundwork of theoriginal PlayStation ’s library , becoming a must - have secret plan for owners of the console and launching protagonist Cloud Strife into becoming a mascot for the PlayStation make . It was also a polar minute for theFinal Fantasyfranchise as a whole , work the direction of all next games for decades after its release . As it turns out , some of the very estimate that lead to the world ofFF7twenty - eight years agocould have also been used to free the creation of theFF7 Remaketrilogy .
FF7 Was All About Taking Advantage Of New Hardware
Developers Wanted To Push Their Boundaries On PS1
In a series of interview from 1997 ( translations provided byShmuplations ) , several of the key developer forFF7shared their insight on the game ’s stirring and pattern goals . In particular , the team was propel to dilate the scope of the project in comparison to previous game for take vantage of the leap to Modern hardware , as the PS1 offer far more force than the Super NES had for previousFinal Fantasygames . The plot ’s producer Hironobu Sakaguchi explained how their body of work on the game lead off with experiment in making pic .
After FF6 was completed the staff had some free time . We then started think about what new ironware there was and what we need to do with our next creations , and we create a movie as an experiment . At that meter we were work with the SG1 workstation , which had rendering package designed for next multiplication hardware . For that reason we guess it would be good if we could continue using this frame-up for our next plot . With the SG1 software system , we could develop art for any ironware .
This seems to have informed the counsel of the entireFF7project as the squad go on to describe their cinematic intake for the game , mix exploration , combat , and cutscenes into one seamless experience . Without the graphical and retentiveness limitations of the SNES restricting them , the team was gratuitous to push the boundaries with larger environments and more detailed character model , a far cry from the sprites and pixels ofFinal Fantasy 6 . They also aspired to include a movie - stylus soundtrack without any restate track throughout the game .
After play through Final Fantasy 6 , I found myself opine about how a potential FF7 Rebirth - style remake could flesh out some of its characters .
The developer make frequent reference to feel that they had " no demarcation line " in regard to the computer hardware when designingFF7and were able to make a biz that lived up to what they envisioned . character reference models were closer to the designs crafted by the artists , and the city of Midgar was larger and more naturalistic than anything seen before . In the same spirit , it seems only fitting that the world ofFF7would be revisited now with the power of available hardwarepushed even further than ever .
FF7 Remake & Rebirth Double Down On Its Goals
Modern Hardware Allows For A Truly Cinematic Experience
With the force of the PS4 ( and later the PS5 and PC)FF7 RemakeandRebirthwere able-bodied to create the most fully - understand interpreting of the biz ’s world yet . The quality ofFF7look and feel like real human beingsin a way the original developers never reckon potential when the original secret plan was envisioned , create a biz that ’s almost indistinguishable from the artistry that root on it . FF7 Remakebrings to fruition the goals and ambitions that drive the originalFF7almost thirty years ago and in doing justifies its own existence .
PlayingFF7 Remakefeels like a truly seamless experience ; exploration segue directly into fight when an enemy is encounter with no grueling breaks or modulation screen , and cutscenes begin and cease in a way that flows right back into the gameplay . It feel exactly like what the designers described as their goal with the originalFF7 , but while that concept may not have been possible to execute on fully in 1997 , in 2025 it work to perfection . With several of the key development personnel from the original come back forFF7 remaking , those original plan seem to have been remember .
Final Fantasy 7 Remake and Rebirth included a number of the original game ’s boss competitiveness , but there are still some iconic fights needed for Part 3 .
Custom Image by Kiki McIntyre
FF7 RemakeandFF7 Rebirthalso deliver on the other promises of the original game . While the developers admitted in the consultation that their intentions to have no repeat of music inFF7didn’t quite come true , FF7 Remakewas able to give up on this with an adaptative soundtrackthat changes depending on the player ’s situation and the picture ’s mood . It ’s an addition to the remakes that perfectly captures the cinematic saint the original game was trying to quest after , and it cementsFF7 Remakeas a worthy successor to the game it ’s remaking .
How FF7 Remake Part 3 Could Continue The Original Vision
Reimagining A Classic Thirty Years Later
As computer hardware go forward to become even more muscular , FF7 Remake Part 3can fulfilleven more of the original game ’s ambitions . Whether that be further blurring the line between story and cutscene or iterating on the old games ' adaptive soundtrack , FF7 Remake Part 3should have mass of opportunity to leave an even more cinematic experiencethan what we ’ve seen already . That ’s an special tantalizing notion considering how many fantastic beat of the story remain to be told , and find out how they act as out should be a treat .
A discharge appointment prediction for Final Fantasy 7 Remake Part 3 means analyzing past development timeline and primal factors influencing the game ’s launch .
While the sentence we spent exploring Midgar inFF7 Remakeand the wider world inFF7 Rebirthwas full of gorgeous areas , there are still many iconiclocales still to be visited inPart 3 . Seeing one of the most iconic setting in gaming hearten in full HD and 4 thou is a dream occur straight , but it ’s even more meaningful when you realize thatthis is what the designers were image all those years ago . It ’s a dead on target full rope moment for one of the most challenging and influential games of its era .
It ’s no overstatement to say thatFinal Fantasy 7is one of the most darling game of all time , and while its massive popularity was almost certainly a make up one’s mind factor in the decision to develop a remake , there ’s another reason for it as well . FF7was a plot that dared to dream adult , and those dreams deserve to be fully realized inFinal Fantasy 7 Remakenot just for the rice beer of fans , but for the sake of the developers who put everything they had into making such a beloved classic in the first place .
seed : Shmuplations
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