Cyberpunk 2077

CD Projekt Red ’s next game afterCyberpunk 2077isThe Witcher 4 , and there are rather in high spirits expectations for it . buff desperately desire it to succeed , CD Projekt Red detractors are hop it does n’t release in a terrible state , and fantasy fan just desire something raw to play after the most recent fantasy RPGs likeDragon geezerhood : The Veilguardhave bombed . Of course , with such eminent expectation comes a lot of insistence , but fortunately CD Projekt Red has the perfect blueprint to work from , and it isn’tThe Witcher 3 .

Cyberpunk 2077is incredible , even despite its unjustifiably black launch . From the very showtime , there was a luck that CD Projekt Red catch a peck right with it . Since then , it has learned a mess from it , all of which helped it give up much - demand update that posit the secret plan and got millions more players to try it . Hopefully , the many deterrent example it find out fromCyberpunk 2077can enable it to shapeThe Witcher 4into the perfect gameand restore its reputation as one of the best developer of all clip .

10Immersive Seamless Open World

It Makes Cyberpunk 2077 The Definitive Open-World Experience

Cyberpunk 2077 ’s defining feature film , above its incredible narrative , heavy characters , and thoroughly enjoyable fighting , is Night City itself . This is , for the most part , a living and breathing metropolis , one that has rightfully gain Cyberpunk 2077 a spot among themost immersive open - world gamesever made . It is huge and sprawling , with players able-bodied to go from one terminal to another and into any of the dozens of available inside seamlessly .

Yorinobu Arasaka is the heir to an Empire , yet he share much in common with the terrorist who fight to tear it down .

The Witcher 3had seamless exposed country , but not one giant interconnected world . While it works in the biz ’s favor to slowly disseminate out its areas to better delimitate them and give the player a good onboarding experience , it would benefit from one massive overt world . It would make the full experience finger like a true risky venture , and give player a good theme of the sheer shell of the Continentand its various regions .

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9Varied Open World Activities

NCPD Quests, Gigs, Side Quests & More Flesh Out Night City

The Witcher 3has plenty of side content for player to dispatch whenever they feel like take a break from the unbelievable master story . Much of that side mental object is often regard as the biz ’s good , specially when it come to its side quests , which are almost as gravid in scale and ambition as the primary seeking . The Witcher 4should definitely continue this serial tradition , volunteer player singular and memorable side quest with flock of nuanceto leave fans thinking long after beating them .

However , when it come to the more menial job wall those side quests , The Witcher 4needs to look toCyberpunk 2077’simmersive eventsfor stirring . Its NCPD missions , which pop up as the player is exploring Night City , smaller Gigs , which take players to exciting locations they in all likelihood would n’t otherwise visit , and companion pursuance are all phenomenal and serve as not just great distractions , but ways of interact with the open - mankind in a more fulfilling way of life . The Witcher 4should implement something similar that bewilder player to visit Modern place and surprises them on their waythere .

8Multiple Modes Of Transport

It Can’t Just Be Roach

The Witcher 3allowed Geralt to travel via his trustworthy horse , Roach , as well as via ship in certain areas . This work well for the smaller orbit of its separated areas , as they were more contained and thus leisurely to traverse via singular methods . However , The Witcher 4 , specially if it sticks to one seamless open public , should introduce more modes of transport , such as via carriage - akin toDragon ’s Dogma 2- or more singular mean , like Griffin .

These characters may seemed doom in Cyberpunk 2077 , but it ’s in reality in the participant ’s hands to bring through them . But some are soft to carry through than others .

Cyberpunk 2077made pull together vehicles a part of its gameplay cringle , and while it makes more sense in that game to have a lot of transport options , it would be swell to see it carry over inThe Witcher 4 . It would facilitate make traversal more dynamical , while also making the world palpate more immersive . The Witcher 4doesn’t need to have souped - up horses , butsomething a second different from just Roach would be great .

Ciri from The Witcher 3 next to Johnny Silverhand from Cyberpunk 2077.

Custom Image by: Katarina Cimbaljevic

7Avoid A Buggy Launch

CD Projekt Red Can’t Make The Same Mistake

It is no confidential thatCyberpunk 2077’slaunch was disastrous . From bug to a completely unplayable last - gen edition , the original version ofCyberpunk 2077should have never hit shelves . Of course , everyone wantsThe Witcher 4to avoid this same destiny , and as luck would have it , it seems like CD Projekt Red is already learning fromCyberpunk’smistakes . In an interview withIGN , Witcher 4game director Sebastian Kalemba explained that the team ’s glide path to developing game has change considerably sinceCyberpunk 2077 . He said , in regards to howThe Witcher 4will avoid a wacky launching :

“ Okay , so first and foremost , let it cook . Secondly , the manner we grow right now also exchange in a very good way , meaning that we are very mindfully defining the microscope stage of the production . We are very advertently hear to scope it , making sure that the foundation is there . To be very dependable , I already see that it helps us to ensure that whatever we make flop now is super consistent across the display board . And this mode attain us sense that we control this super complex environment more than we used to insure . And that also makes everyone finger more secure when it comes to developing generally on a day-after-day cornerstone . ”

significantly , CD Projekt Red is go firm away from the crunch culture that see its employee work below the belt long hours to getCyberpunk 2077finished in clock time . In that same IGN consultation , executive manufacturer Małgorzata Mitręga excuse that kick in the squad the distance and time they need to insure that the game gets made , but no one suffers in the cognitive process is " really a eminent priority for us to run this undertaking . " It is great to see , and hopefully , it will all result in a more polished experience .

Johnny Silverhand with yorinobu arasaka looking casual

6Better Communication With Fans

CD Projekt Red Struggled To Keep Its Fans In The Loop

AfterCyberpunk 2077’spoor launching , CD Projekt Red remained somewhat tranquil , much like Hello Games , the developers ofNo Man ’s Sky , did when it was released to atrocious reviews . CD Projekt Red eventually released a rathervague and unhelpful roadmapthat did n’t tell fans much and go forward to leave them in the nighttime . The Witcher 4cannot share this same fate , asfans deserve to know what is happening with the game they paid $ 70 for .

as luck would have it , it seems like CD Projekt Red is cognizant of this and the misapprehension it made with its level of communication after the release ofCyberpunk 2077 . In that aforementioned audience with IGN , executive producer Małgorzata Mitręga explained how , in summation to communicating better internally , CD Projekt Red is also learning " how to also communicate with the outside world and when . ” It is reassure to hear thatCD Projekt Red is see the right lessons fromCyberpunk 2077’sworst features .

5Varied Character Builds

CD Projekt Red Wants To Make The Witcher 4 More Player-Driven

WhileThe Witcher 3absolutely let players have some agency over Geralt , especially when it make out to more tale - based choices , his build variety was quite limited . That made sense for a veteran Witcher who is already at the top of his secret plan , but less so for Ciri , the protagonist ofThe Witcher 4 , who is more or less starting out . As a result , The Witcher 4needs to learn from Cyberpunk 2077 , which allowed for a immense variety in physique design through its cyberware implant systemand acquisition trees that were immensely improved in the 2.0 update .

Ten strange character and events in Cyberpunk 2077 that never get answer , no matter how hard the player lookup .

The Witcher 4’sgame director , Sebastian Kalemba , spoke toIGNabout how Ciri ’s journeying will be substantially different from Geralt ’s and hinted at more agency over her build . He recognise thatCyberpunk 2077allowed for a outstanding degree of player agency thanThe Witcher 3 , and that " this is something we unquestionably want to bring in as a moral " inThe Witcher 4.This would be a great addition toThe Witcher’sformula and would help differentiate the Modern game from the premature trilogy , allowing it to feel more like Ciri ’s experience than a spin - off of Geralt ’s .

Cyberpunk 2077 Takemura next to V

4More Weapon Types

From Stealthy To Ranged

The Witcher 3had no shortage of brand for players to receive and use to beat out their foe , both human and otherwise . It also had a smattering of secondary weapons , although these were largely useless , especially in the late game . However , while that worked for the more ceremonious Geralt , a greater selection of weapons would not only diversify Ciri ’s gameplay expressive style , make her find well dissimilar from Geralt , but also make it a more versatile experience .

CD Projekt Red examine withCyberpunk 2077that it can implement several unequaled weapon types , from a range of guns to fascinatingly bizarre melee arm , most of which usually have their own account . The Witcher 4should learn from that mixture , and increase the types of weapons that Ciri can use . For object lesson , it could supply daggers to leave for a stealthier and faster build , bow for ranged attacks when illusion wo n’t answer , or greatswords for a more impactful strike . All of these would add together a bit of spice to Ciri ’s arsenal and make devil bump off even more enjoyable .

3Expanded Media To Supplement The Base Game

Edgerunners Did Wonders For Cyberpunk 2077

TheWitcherseries has been adapted into a number of forms , including a TV show , games , and even anime . However , for the most part , the Netflix show followed its own path , slackly adjust the books and rarely cleave to the video game for inspiration beyond the spirit of sealed characters . Similarly , the Zanzibar copal is a further continuation of the show , and not the game itself . All ofthis can be a little perplexing for those who are interested primarily in the games .

It would be great to get anEdgerunners - panache show forThe Witcher 4 , one that research another aspect of the video game world or is set somewhat before the issue of the quaternary game . Edgerunnershugely benefitedCyberpunk 2077 , massively encourage the player count after it drop on Netflix , despite the fact that the massive update 2.0 was still a prospicient way away . AWitcher 4tie - in series , animise or not , would likely also help boost sales and get more people concerned in search that worldor propose more ways of steep oneself within it after nonplus the game .

2Faster DLC Release

It Took Nearly 3 Years For Phantom Liberty To Release

cyber-terrorist 2077’sDLC , Phantom Liberty , is utterly phenomenal , and in many respect , better than the independent game . However , it was a foresighted metre between the release of the base game and the DLC , which likely impacted its sales somewhat , or saw fans take their time getting around to it . There are a pot of reasons why this was the case , from CD Projekt Red needing to put it on handgrip to update the base plot , to the encroachment of Covid-19 .

So long asThe Witcher 4doesn’t suffer from a buggy launching , CD Projekt Red should essay and get DLC for it out as quickly as potential . For context , The Witcher 3launched in May 2015 , and its first DLC , Hearts of Stone , was released in October 2015 . Its 2nd DLC , profligate and Wine , came out a class after the base plot in May 2016 . While a few months after launch is perhaps a lofty expectation forThe Witcher 4’sDLC , it would be great to see DLC appear around a yr later to guarantee role player retention .

1Regular Gameplay Updates

It Helped Keep Cyberpunk 2077 Relevant

Cyberpunk 2077benefited greatly from its many updates . Its biggest , update 2.0 , radically change the game from its concluding boss fight to the reworked acquisition tree diagram that made advance even more pleasurable . pocket-sized changes , such as the inclusion of a metro scheme , improved police , car chases , Maxtac , and railway car customization also helped drastically better the experience , turning it from a buggy mess to a must - play .

The most recent patch for Cyberpunk 2077 tweak one of the game ’s hard boss push so that a deadly attack hits participant more consistently .

While we all hopeThe Witcher 4won’t start as a nutty mussiness , the importance of gameplay updates can not be hyperbolise . Listening to player feedback and adding in features that perhaps went overlooked or were leave behind on the cutting room floor over fourth dimension can bring players back or get those on the fence to finally make the dip . While not whole necessary , hacker 2077’sregular updates not only transformed the game , but also show that CD Projekt Red is uncoerced to listen to its rooter , and that is something worth bringing intoThe Witcher 4’slaunch .

Cyberpunk 2077 V with golden bartender in Konpeki plaza

Source : IGN ( 1),(2 )

V with explosions around him in Night City in Cyberpunk 2077

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