The firstHogwarts Legacygame impressed dedicatedHarry Potterfans and assailable - world enthusiasts likewise with its gorgeous rendition of the Scottish Highlands and intricate spellcasting fighting . However , since its release in early 2023 , much of its game invention has already begun to sense a little tired . fortuitously , a sequel is already planned , with Warner Bros. eager to get devotee back into the shoes of a student at Hogwarts .

Of naturally , rooter have already begin discussing what newfeaturesHogwarts Legacy 2should let in , as well as those it should borrow from other games . Perhaps more importantly , however , rooter should set about think about which idea and mechanics from the original gameHogwarts Legacyshould leave behind . From poor design decision to galling message , there is plenty thatHogwarts Legacy 2needs to dump from the first plot .

10Restrictive Flying In Certain Areas

Being Unable To Fly Into Hogsmeade Is Weird

fly around inHogwarts Legacyis a lot of fun , specially afterunlocking the good broomin the game . Being capable to launch from within Hogwarts ' walls and fell to the other side of the Scottish Highlands is a real joyousness and one that rarely get older . However , while at least the next - gen and PC version of the secret plan give up players to do this freely , they even confine role player when it comes to entering sure areas .

Hogwarts Legacy 2 involve to make improvements to the companion system , and doing so can not only add immersion , but make house choices matter .

Inexplicably , players can not insert Hogsmeade while flying on a broom , with the entire village breed by a magic force field forestall anyone from entering . The only way to gain access is to land near the sharpness of the house of cards and then enter on foot . It ’s incredibly tedious , specially for those who want to fly over Hogsmeade , rather than actually enter it . TheHogwarts Legacysequel should do off with this entirely and set aside participant to fly over and into Hogsmeadeand all other region without issue .

Characters from Hogwarts Legacy with the hogwarts houses

9The Enormous Open World

It’s Too Cluttered And Feels Like Wasted Space

Hogwarts Legacy’scrowning achievement is its outstanding recreation of Hogwarts , an surroundings that is an telling spectacle from the outside , but even more glorious on the interior . Its winding halls with move portraits , tremendous halls with spook flying in and out , and the plethora of sumptuously elaborate classroom all help to make it a truly phenomenal location to visit . Similarly , the immediate surrounding areas , including Hogsmeade and a handful of Greenwich Village , are equally delightful in their details .

However , Hogwarts Legacyshould have stopped there , rather than expanding further in the south into generic grassland and even more repetitive Village . Beyond the top part of the map , Hogwarts Legacyhas picayune to propose players , which is a enceinte shame . alternatively , Hogwarts Legacy 2’smapshould be smaller , with more details and enjoyable activities added to the top plane section of the single-valued function rather than spread thin across the original game ’s unnecessarily big open creation .

8Freely Exploring Hogwarts At Night

It Doesn’t Make Any Sense

One of the most off-the-wall aspects ofHogwarts Legacywas the ability to search the castle at nightwithout repercussion . It was made even unusual by the inclusion of a stealth mission set at nighttime in which prefects roam the corridors . This feature never pops up again , with players being able to research each and every in of the castling without being interrupted before students and teachers magically engender back in when day strikes .

Fortunately , there aregreatHogwarts Legacymodsthat add a curfew to the vanilla experience . However , a sequel should carry out an prescribed solution to this , restrict players from explore the castle freely at night or even leaving , forcing them to intend creatively if they want to carry through nighttime missions or settle sure creatures that only appear at night .

7The Nintendo Switch Port

It Just Sacrifices Too Much

The Nintendo Switch porthole ofHogwarts Legacywas , to put it bluntly , not in particular good . While it keep back all the gameplay elements of the original experience and manages to cram the telling Interior of Hogwarts as well as the open world , it does so by sacrifice performance , visual clarity , and , perhaps worst of all , implementing an obscene turn of loading screens that are detrimental to the entire game . Of of course , it is worth observe that it admit those who play only on Switch to finally playHogwarts Legacy , and that is a positive .

However , the sacrifice made were too significant and too great to make the Nintendo Switch port worth it . The subsequence should deflect making such forfeit for last - gen consoles , specially if it is at the cost of the charming experience at the heart of it . While , in an ideal worldly concern , everyone would be able-bodied to experience it , Hogwarts Legacy 2 , likeCyberpunk 2077 , should understand when to leave last - gen consoles behind , and develop experiences specifically plan for next - gen platforms .

6The Room Of Requirement Timers

They’re Pointless And Make It Feel Like A Mobile Game

One of the most unparalleled face ofHogwarts Legacywas the inclusion of the fully customizable Room of Requirement . It was a infinite in which musician could place their collected magical creatures , guile potions , plant rare seeds , and hang out with the endearing Deek . However , one of the most problematic aim decisions in all ofHogwarts Legacyis also featured in the Room of Requirement , and that ’s timers .

For some intellect , role player have to wait in real time for a timekeeper to terminate whenever brewing potions or implant unexampled come inHogwarts Legacy . This dead unnecessarily inflate the amount of time fans need to hold back before they can get at their craft stuff and potion , which incentivizes buying them rather than squander sentence in the Room of Requirement . This lineament must go in theHogwarts Legacysequel as it is altogether unneeded .

5Clothing Armor Stats

It Isn’t Necessary And Feels Out Of Place

Another unneeded feature inHogwarts Legacyis the appurtenance stats , which see item of article of clothing , such as hats , gown , and glass all have low density ranks and stats associated with them . Players could improve their characters ' stats by fit out certain clothes which felt all out of spot in aHarry Pottergame . It does n’t make much sentience why one gown is better than another when they all look monovular outside some colouring material or fabric changes .

Hogwarts Legacy did a great line at giving players a vast , candid magical world to play in , but there is one thing that could be improved in the continuation .

That ’s not to say thatHogwarts Legacyhas bad cosmetics , but rather its implementation within the RPG space is ill handled . Hogwarts Legacy 2should remove the gear stats altogetherand instead concenter on either create more unique cosmetic that actually see in effect , or having certain detail of clothing unlock alone abilities , rather than just increase sure stats by a small amount .

Hogwarts Legacy Sebastian and Natty with the old harry potter game

4Dark Arts Spells

They Break The Game

The Dark Arts spell inHogwarts Legacyare , on newspaper , a compelling construct . commit players the power to ascertain some of the most grievous and forbidden trance in the total wizarding world feels like a weighty choicethat could completely change the moral force of a narration . It also feels like something that should tie directly into a morality organization that view thespian take whether they want to be a good or evil witch or wiz .

However , neither of these thing is true , andHogwarts Legacy’simplementation of the Dark Arts was a little lazy . actor can learn the most deadly spells of all time by but make out a side quest range and can then proceed to habituate them on whomever they care without any repercussion . The Dark Art magic spell should be removed completely fromHogwarts Legacy 2 , unless Avalanche Software is commit to making them more instrumental in the main narrative .

3Spell Slots

There Are Too Many Spells To Juggle

Managing tour inHogwarts Legacycan get a little tricky , particularly when factoring in all those needed exclusively within the Room of Requirement . Players do have multiple spell slot to play with . However , they ’re limited to hear four on screen at any give way sentence . course , this carrying out allows it to be more console table - friendly , and also secure that the UI does n’t overwhelm player .

However , the way spells are supervise should change inHogwarts Legacy 2as it ’s entirely ineffective in the original plot . For deterrent example , import reserve for specific bodily function or areas should come along by default when embark those areas , especially if there is no motive to use any other spell while there . The whole system needs to be streamline inHogwarts Legacy 2to ensure that fighting is as placid as potential .

2The Alohomora Minigame

It Makes Hogwarts Legacy Feel Less Magical

draw Alohomora should , in hypothesis , unlock a threshold immediately and give players admission to whatever lies beyond . However , Hogwarts Legacyhandles this iconic spell a little other than by pressure them to engage in afrustratingly mere lockpicking minigame . While it ’s understandable why the Alohomora minigame exist withinHogwarts Legacy- for some ground every open - populace secret plan needs a lockpicking mechanic - it palpate whole out of topographic point .

Forcing players to do a lockpicking minigame after they ’ve just cast a spell that should immediately unlock any room access feel like a surplus stepthat could easy be cut out . Fans already have to level up their Alohomora skill in society to unlock higher - level locks , so there is n’t really any need to quiz people ’s skills with a minigame . Hogwarts Legacy 2should burn this minigame completely , or apply it as an selection for moment when histrion lack the requisite skills or magic to unlock a room access .

1Merlin Trials

They’re The Worst Piece Of Side Content

Hogwarts Legacyhas a pile of opened - world jumble , but by far the worst of it are the Merlin Trials . There are so many of them , and they ’re so easy to lick that they never feel like a challenge or an exciting discovery . To make matters worse , the reward for completing them feels unsubstantial , make any amount of effort put into solving them wasted .

For the most part , the wizarding macrocosm RPG is a magical experience - but a problem with Hogwarts Legacy ’s Merlin Trials overshadow these successes .

The Merlin Trials should be withdraw completely inHogwarts Legacy 2 , especially as they have all been canonically solve now , and replaced with a more substantial and challenging puzzle minigame . lineament like the Merlin Trial prove that the originalHogwarts Legacywas more focused on make a believable populace than a unique gameplay loop . Hopefully , Hogwarts Legacy 2utilizes the amazing base set by its predecessor to craft a more piquant gameplay loop-the-loop that leaves behind all of its baggage .

An image of a glowing Merlin Trial in Hogwarts Legacy, with an image of Natsai Onai looking up transposed on the right.

Source : Nintendo of America / YouTube , Astrosive / YouTube

Amit Thakkar from Hogwarts Legacy standing in front of a fiery ring.

Custom Image by: Katarina Cimbaljevic

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